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CLONE OF MANY
Zumari Force Projection Caldari State
4
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Posted - 2014.10.02 05:05:00 -
[1] - Quote
Spankdamonke wrote:I was quite pleased with the new Mu system at first, every battle actually had a degree of balance. Lately however, I'd say roughly 80% of the matches Scotty plops me in are complete and utter blowouts...
I'm talking ambush OMS matches with my team cloned and 40+ remaining on the opposing team
Dominations where I seemed to only have blueberries fresh from the academy (average scores among teammates was a paltry 300-500wp and 6 kills vs an average 900-1000wp and 12 kills on the enemy side)
And Skirmishes in which at least 1/3 of my side didn't bother venturing out of the Redline, and the enemy held every single point (aside from the few moments I managed to get in a couple of hacks)
I mean, I still almost always finish in the top spot. And I am by no means a "Ringer". For that I suppose I should be grateful. But the level of enjoyment is spiraling downward as I am simply not getting more balanced games.
Is anyone else seeing anything like this? Almost as if, in some ways, the Mu is going backwards?
This is the product of involving W/L ratio in the matchmaking system. The better it works the more it breaks itself by grouping everyone into the middle and leaving other factors to decide.
It will not take long for matchmaking to go all the way back to its previous state thanks to everyone ending up with the same rough W/L ratio.
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CLONE OF MANY
Zumari Force Projection Caldari State
4
|
Posted - 2014.10.02 06:13:00 -
[2] - Quote
Maken Tosch wrote:CLONE OF MANY wrote:Spankdamonke wrote:I was quite pleased with the new Mu system at first, every battle actually had a degree of balance. Lately however, I'd say roughly 80% of the matches Scotty plops me in are complete and utter blowouts...
I'm talking ambush OMS matches with my team cloned and 40+ remaining on the opposing team
Dominations where I seemed to only have blueberries fresh from the academy (average scores among teammates was a paltry 300-500wp and 6 kills vs an average 900-1000wp and 12 kills on the enemy side)
And Skirmishes in which at least 1/3 of my side didn't bother venturing out of the Redline, and the enemy held every single point (aside from the few moments I managed to get in a couple of hacks)
I mean, I still almost always finish in the top spot. And I am by no means a "Ringer". For that I suppose I should be grateful. But the level of enjoyment is spiraling downward as I am simply not getting more balanced games.
Is anyone else seeing anything like this? Almost as if, in some ways, the Mu is going backwards? This is the product of involving W/L ratio in the matchmaking system. The better it works the more it breaks itself by grouping everyone into the middle and leaving other factors to decide. It will not take long for matchmaking to go all the way back to its previous state thanks to everyone ending up with the same rough W/L ratio. According to CCP Rattati, the Mu doesn't only take into account the W/L ratio. It also accounts for the K/D ratio. Source: https://forums.dust514.com/default.aspx?g=posts&t=175428&find=unreadQuote: When enough players have queued up, a battle is created and the Team Balancer goes to work. Units are created out of individual players and squads, and these Units have the Rank of "sum of Mu of Unit", where Mu is a paramater closely correlated to both W/L and K/D ratios.
Right but everyone ends up with similar W/L breaking the rest of the formula. |
CLONE OF MANY
Zumari Force Projection Caldari State
4
|
Posted - 2014.10.02 06:47:00 -
[3] - Quote
valad II wrote:Sick and tired of all the AFKing azzholes.
They surely make a match off balance quickly.
SP should be all passive like Eve and 0 WP should mean 0 isk, then there would be no need for an AFK prevention system.
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